Discover Gamification tool - Top alternatives, customer information and buyer intent data. Compare with the biggest competitors in the Gamification market like Classcraft Picnic etc.









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Companies Using

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Website Employee range City Region Country Social Links
Zapier 201-500 San Francisco California United States
Media Entertainment And Arts Alliance - Meaa 201-500 Redfern New South Wales Australia
Yoxel 11-50 San Francisco California United States
Asian Pacific Environmental Network 11-50 Oakland California United States
Ninox 11-50 Berlin Berlin Germany
Resco 11-50 Carson City Nevada United States
Agency Spotter 11-50 Atlanta Georgia United States
Grassroots Global Justice Alliance 1-10 Miami Florida United States
Aaram Group 1-10 Istanbul Istanbul Turkey 1-10 Vancouver British Columbia Canada
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Top Alternatives & Competitors of

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FAQs about

Who are the top competitors?’s Top competitors in the gamification category are Classcraft Picnic Spinify. You can view a full list of competitors here. Slintel uses advanced data mining and AI algorithms to track customers and competitors of and 40,000 other technologies on the internet.You can also compare and its feature with top competitors here : vs Classcraft vs Picnic vs Spinify .

What is customer distribution based on company size?

Majority of’s customers for the gamification category fall in the company size of 1-10 employees (31 companies) 11-50 employees (19 companies) 201-500 employees (5 companies) . You can view a distribution chart of customers by company size here.

What is market share in the gamification? has market share of 25.00% in gamification market. competes with 23 competitor tools in gamification category. Top alternatives for gamification tool are Classcraft with 21.59% Picnic with 10.68% Spinify with 7.27% market share.

What are the top industries that use

Top industries that use for gamification are Software (7) SaaS (5) Enterprise Software (4) . is also used in 2 other categories like Gamification CRM Platforms etc.

What are the top countries that use

Around the world in 2021, over 61 companies have started using as gamification tool. Companies using for gamification are majorly from United States with 23 customers. 32.39% of customers are from the United States. Other top countries using are India Italy with 4(5.63%) 4(5.63%) customers respectively.